Paul is committed to providing high quality, research led teaching using innovative techniques to improve the learning experience of students. Paul’s teaching ethos revolves around creating interaction in the classroom and he aims to provide an intellectually stimulating and challenging learning environment for students. Recognition of Paul’s outstanding contribution to teaching include:
•The University of Manchester Distinguished Achievement Award Teacher of the Year 2015
•MBS Academic of the Year for UG Programmes in 2011
•'Excellent' teaching in 2013, 2014, 2015 and 2016 as measured by the student satisfaction survey
Beyond the University, in 2016, The Association to Advance Collegiate Schools of Business (AACSB) ‘Innovations that inspire’ highlighted Paul’s interactive teaching approach for challenging the status quo and making an impact on pedagogy within and beyond the University. In 2015 he was invited to present his teaching approach at Vlerick Business School and at an Academy of Management Professional Development Workshop. Paul is also an Alumnus of the International Teachers Programme (ITP), which he attended at the Kellogg School of Management, Northwestern University in 2010 (see http://www.itp-schools.com/).
Paul is currently Principal Investigator on a project funded by the ESRC IAA, which aims to develop and feasibility test a gamified ‘app’ for transformative learning to prevent slips, trips and falls among the over 65s. Paul will present work in progress at the Games for Health conference in October 2016.
Previously Paul has received grants from The University of Manchester’s Faculty of Humanities and Faculty of Life Sciences, Higher Education Investment Fund, Business in the Community Partnership, Sutton-Goldman Trust and Centre for Excellence in Enquiry Based Learning to support the development of innovative teaching tools and techniques in the context of environmental and social goals. For example, in 2015, he designed and delivered a 'Reinventing Manufacturing Challenge' workshop with Levenshulme and Whalley Range High Schools (see https://www.youtube.com/watch?v=V3lkBGJ7_Rw). In 2014 he designed and delivered a workshop based on participatory learning through ‘gamification’ at the University of Manchester’s ‘Sustainable World Event’ (see http://ecoactiongames.org.uk/live/wp-content/uploads/Eco-Action-Games-Report-Games-centric-approach-to-changing-student-behaviours.pdf). Further outputs from these grants can be found in the ‘Publications’ tab.